Enterprise interest in VR/MR is moving from R+D, to product, service, and sales. So as designers and engineers, how do we build experiences for virgin audiences that ensure the message isn’t overshadowed by the technology?
For the last several years, John Howard and the team at LOOOK have created VR/MR applications that have been experienced by thousands of people. In this presentation, we share our first-hand understanding of what works, what doesn't, and how to ensure new users are focused on your message, and not the technology.
The project focused on creating a geotechnical engineering visualization app for reclaiming old mines and restoring the environment around them. Such projects are the beginning of an effort to turn AR into a $83 billion market by 2021, according to tech advisor Digi-Capital.
“I can show you a million 2D drawings, but you’ll never understand it as clearly as if I show you the same thing in 3D using HoloLens,” BGC Vice President Bill Burton said in a statement. “This has the potential to revolutionize how we communicate on a day-to- day basis.”
This past October, KPMG showcased our solution at their D+A Insights summit in Berlin. Last week in Davos at the World Economic Forum we demoed the 3D data visualization App for KPMG with 15 HoloLens devices connected to a same session and sharing the same holographic space in the same room!
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Ask Sebastien Motte and John Howard about the post-smartphone future of computing innovation, and the two Seattle-area technology industry veterans will happily talk at length about mixed reality and holographic interfaces.